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Niklas Blomqvist

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KTH

School Projects

At KTH Royal Institute of Technology I have a bachelor in Computer Science and a master in Human-Computer Interaction.

My Bachelor’s degree provided me with a solid foundation in mathematics, programming, and logic. During my Master’s program, I engaged in hands-on projects that honed these skills and deepened my expertise in design and human perception.

Below are a few of the projects I was involved in during my time at KTH.

Fugue

This horror themed game was inspired by games such as The Stanley Parable, Amnesia and Silent Hill P.T.

Course: Computer Game Design DH2650

Trashies

During this project, we worked with and developed “Trashies”, which is an interactive trash can pair that can talk and make expressions with their eyes.

Course: Interaction Design Methods DH2628

Oculus Rift Furnishing

A VR furnishing app.

Course: Multimodal Interaction and Interfaces DT2140

Skype 2.0

A mobile app to trigger discussion and reflection regarding the norm way of developing mobile games.

Course: Interaction Design 2 DH2627

Homework Planner

A mobile application helping children plan their school week.

Course: Interaction Programming DH2641

Shaker, DRNK & Picsprication

3 alternative inspirational design concepts presented as posters.

Course: Interaction Design 2 DH2627

Related Projects

Master Thesis

April 1, 2024
© Copyright 2025 Niklas Blomqvist.